A beautiful game that is slightly repetitive.
I've been looking foward to your guys' game for quite a bit and I'm pleased with the final product (although it was dissapointing to see the candy mechanic removed).
The graphics all looked amazing, with smoothly flowing cutscenes and animation as well as superb effects (yay blood). I already read about the backwards sprite but it was still missed when I played the game.
The style is nice, I had my fun tearing up little children, watching their eyes explode and torsos halve. But the gameplay itself got boring half way through. It's fun to tear the kids up but they realyl should've had the ability to fight back (or at least have them scream :P) I understand about the time constraint but maybe you'll touchit up after all the awards are handed out? The only thing I have to say negative about the gameplay was how weird the hit detection was, it felt like the area for attacks was waaay too narrow. The kids felt a little to difficult to hit which might sound challenging but it was the frustrating kind - you know? Also, the game felt a bit slow paced, the skeleton walks at such a sluggish clip that I felt like I was strainin to move the character (and the kids just hoping around instead of running away from an undead monster seemed kindof silly :P).
Overall though, feature exclusion and pacing problems included, the game was a very enjoyable work and I can see the large amount of effort you both put into this piece. I hope you win something!